Features:
- Footprint particles for mobs and players as they walk
- Prints generate on low hardness blocks by default
- Baby mobs leave their own baby prints
- Spiders and horses use their own print positions
- Water prints after spending time in water, plus boat trails that differ on water and land
- Minecart sparks, a swimming pop effect and dust raised when walking on snow
- Custom print textures through a resource pack, assignable per mob
- Particle lifetime, frequency, blocks, mobs, print size and print height are configurable
- Pehkui and Random Mob Sizes are supported
- Requires Architectury API and Cloth Config on both loaders
- Fabric and Forge support for Minecraft 1.16.5
- Made by Rivmun
FootprintParticle gives every step in Minecraft something to leave behind. Mobs and players walking over blocks with low hardness press footprints into the ground, baby mobs get their own baby prints, and spiders and horses place theirs from their own positions instead of a single generic one.
The effect reaches beyond dry ground. Standing in water for a while produces water prints, boats draw a trail that looks different on water than on land, swimming sets off a pop effect, minecarts throw sparks and walking through snow raises a small cloud of dust.
The mod is built with modpacks in mind, so almost everything can be adjusted from the configuration screen: particle lifetime, how often prints spawn, which block types and which mobs take part, the print size for a given mob and how high the print sits on blocks such as snow. Resource packs can supply custom print textures and assign them to individual mobs, and Pehkui and Random Mob Sizes are supported. Architectury API and Cloth Config are needed on both loaders, with Fabric API on the Fabric side and Mod Menu as an optional way into the config screen.