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Roguelike Dungeons – Procedural Multi-Level Dungeons with Randomized Loot V9.4.6

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Creator: Greymerk

File verified — safe
All 65 security engines found this file clean.
Last checked: 2026-07-26
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Features:

  • Large procedurally generated dungeons carved into the stone and dirt of the overworld
  • Multi-level layouts that link rooms together with corridors and stairwells
  • Loot and difficulty tuned as an alternative early-game progression path
  • Chests filled procedurally, or left to user-defined vanilla loot tables
  • Mob spawners generate enemies with their own equipment
  • In-game roguelike command places a dungeon at your position
  • roguelikeDungeonsGenerate game rule disables natural generation
  • Config options for generation frequency and rooms per level
  • below_sea_level and mob_drops settings for floor depth and equipment drops
  • Vanilla compatible in multiplayer with no client-side install needed
  • Fabric support for Minecraft 1.21.1
  • Made by Greymerk

Roguelike Dungeons grows the old box-style dungeon room into a full underground crawl. Instead of a single isolated chamber, the mod builds multi-level complexes below the surface, linking rooms together with corridors and stairwells so that every structure becomes a small expedition rather than a quick detour.

The loot and difficulty curve are tuned to reward a single deep run: entering a dungeon early and clearing it from top to bottom is meant to be a viable alternative progression path, while the deeper levels stay worthwhile long into the late game. Chests are filled procedurally by default, and mob spawners produce enemies carrying real equipment.

Generation stays under your control. Dungeons appear naturally as new chunks load, usually near villages since the locate command does not cover them, but the roguelike command can drop one at your feet whenever you want, and the roguelikeDungeonsGenerate game rule switches natural spawning off entirely. The config file exposes generation frequency, rooms per level, whether the first floor starts below sea level, and whether mobs drop their gear.

Adding the mod to an existing world is safe: dungeons simply start appearing in newly generated terrain, and removing it later leaves the world intact. It is fully vanilla compatible in multiplayer, so players joining a server do not need to install anything, and the loot can be extended with data packs that supply the dungeon’s own loot tables.

✅ Description reviewed by the CrashMods Team

Changelog

V9.4.6 — First release.
Frequently asked questions6 questions

Roguelike Dungeons – which game and version is it for?

This mod was made for Minecraft (game version: 1.21.1). The mod's own version: V9.4.6. After a major game update, older mods may stop working — check the version before installing.

Roguelike Dungeons – how do I install it?

Install the mod loader that matches the mod's Minecraft version (Forge or Fabric), then put the .jar file in the .minecraft/mods folder.

Is the download safe?

We checked the file with VirusTotal: none of the 65 antivirus engines flagged it. The full report opens from the "Verified" badge on the mod's page.

How big is the download?

The mod's file size is about 695.3 KB.

Roguelike Dungeons – who made it?

The mod's original creator: Greymerk.

Is the mod free?

Yes, downloading from CrashMods is free; registration is not required.

Download Get the latest version of this mod and enjoy!

Mod version: V9.4.6 Minecraft 1.21.1 2 months ago 695.3 KB
Roguelike Dungeons – Procedural Multi-Level Dungeons with Randomized Loot V9.4.6 695.3 KB Minecraft Download File

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