Features:
- Three basic spells combine into one powerful invocation
- Each basic spell adds power and the total decides which spell fires
- Nine Fire invocations from Rising Flame to Ragnarok
- Nine Arcane invocations including Blink and Magic Missile
- Nine Frost invocations including Icestorm and Deathchill
- Unbound Invocations book shuffles the spell list at random
- Select whichever spell comes up for semi-random play
- Requires the Wizards mod and its own dependencies
- Version 0.0.7 or newer resolves Spellblade problems
- Fabric only
- For Minecraft 1.21.1
- Made by cleannrooster
Invocations rebuilds spell casting around combinations instead of single button presses. You get three basic spells that do nothing on their own, and casting three of them in sequence works as a code for the spell you actually want. Each basic spell contributes a set amount of power, and the total value decides which invocation goes off at the end of the chain, so the long and intricate casting is what earns the payoff.
There are 27 invocations in total, split evenly across three schools. The Fire list runs from Rising Flame and Flame Ray through Scorching Wind, Trailblaze, Greater Fireball, Supernova and Meteorite Buckshot to Volatile Meteorite Fragment and Ragnarok. Arcane covers Arcane Shillelagh, Blink, Amethyst Burst, Ender’s Gaze, Magic Missile, Sonic Boom, Hijack, Draining Contagion and Agonizing Blast. Frost adds Glacial Hammer, Ice Barrage, Shared Suffering, Glacial Upheaval, Glacial Cascade, Frozen Resonance, Icestorm, Frozen Aura and Deathchill.
Players who prefer improvisation can reach for Unbound Invocations, a special book that shuffles through the full list at random and lets you select whichever spell comes up as you shuffle. It supports a semi-random playstyle where you do not know what you are about to cast next. The mod runs on Fabric for Minecraft 1.21.1 and builds on Wizards, so that mod and the dependencies it needs have to be in the pack as well.