Features:
- Graveyard structures ranging from a lonely Small Grave to an immense Large Graveyard
- Haunted House, Mushroom Grave, Memorial Birch Tree and a Crypt labyrinth full of traps and loot
- Medium Graveyard wraps around a temple in the woods and turns dangerous after dark
- Corrupted Champion lich boss fought across spell, hunt and deformation phases
- Spell attacks include Bone Vortex, Skull Cast, Levitation, Falling Corpses and summoned minions
- Summoning ritual uses three bone staff fragments, a bone dagger and a filled Vial of Blood
- Eight new mobs including Skeleton Creeper, Acolyte, Reaper, Ghoul, Revenant, Nightmare and Wraith
- Sarcophagus, coffins in every wood variant and glazed or small urns that work as storage
- Dark Iron ingot, block, bars, door and trapdoor that open without redstone
- Fire Braziers, fragile skeleton decorations, ceramic vases and editable gravestones
- Requires GeckoLib and Fabric API
- Fabric support for Minecraft 1.20.x
The Graveyard turns quiet corners of the world into places you would rather not visit after dark. Cemeteries appear in several sizes, from a lonely Small Grave stumbled upon while wandering to sprawling Large Graveyards that generate deep in forests, and each one is laid out with enough detail to feel built rather than randomly scattered. A Medium Graveyard even wraps itself around a temple in the woods, packed with things worth gathering, provided you accept the risk that comes with them.
Exploration is the point, and there is far more than headstones to find. A Haunted House hides its own secrets, a Mushroom Grave sits overgrown in swamps, jungles and mushroom islands, a Memorial Birch Tree looms over birch forests, and the Crypt is an expansive underground labyrinth of traps, loot and danger. Filling those spaces are eight new mobs: the blinding Skeleton Creeper, the bone wielding Acolyte, the Reaper, the Ghoul, the Revenant, the fast moving Nightmare, the coffin bound Wraith and the Corrupted Illager.
At the top of the food chain sits the Corrupted Champion, a lich whose power flows from a bone staff cut from its victims. The fight moves through a spell phase of bone vortexes, skull casts, levitation, falling corpses and summoned minions, then a hunt phase where darkness closes in around the player, and finally a deformation phase, so draining the staff is not the end of it. Reaching that fight is a ritual in itself: gather the three bone staff fragments from Ruins, obtain or craft a bone dagger, fill a Vial of Blood, then set the fragments in order at the altar in the floating Lich Prison above the oceans at night and pour the vial in.
Beyond the fighting there is plenty to build with. Sarcophagi, coffins in every wood variant and both glazed and small urns all double as storage, while Dark Iron adds an ashen take on iron with ingots, blocks, bars and a door and trapdoor that need no redstone to open. Fire Braziers burn ordinary or soul flames, fragile skeleton blocks and ceramic vases dress up a cemetery, and gravestones can be edited to memorialise a lost pet. This Fabric build targets Minecraft 1.20.x, weighs 9.80 MB and needs GeckoLib and Fabric API installed alongside it.