Features:
- Electricity simulated with network analysis and real laws of physics
- Circuits have to form loops for current to flow, with Ohm’s Law and the Junction Rule shaping the layout
- Higher voltage moves more power with fewer losses
- Production and demand have to stay balanced or equipment takes damage
- Generators and solar panels supply the network
- Electric Motor drives Create machines and a Servo holds a position set by voltage
- Portable Drill and Saw lose no durability while a battery is worn
- Electro-Zapper is a ranged weapon that runs on energy instead of arrows
- Basin Heater, Light Bulb, Growth Lamp, Factory Lights, Modular Displays and Alarm Bell
- Custom single-block circuit boards etched at a Circuit Design Table
- NeoForge support for Minecraft 1.21.1
- Made by patryk3211
Create: Power Grid builds a working electrical system into Minecraft and simulates it with network analysis instead of a simple energy counter. Current only moves through circuits that form a closed loop, Ohm’s Law and the Junction Rule decide where it goes, and running a line at higher voltage moves more power while losing less of it on the way.
Keeping a grid alive means matching what you generate against what you draw. Let production and demand drift apart and the voltage no longer holds steady, risking damage to equipment and to whatever sits around it. Generators and solar panels feed the network, while the in-game ponder menus are built to be easy to follow, so no background in real electrical work is needed to get a first circuit humming.
There is plenty to spend that power on. An Electric Motor drives Create machines, a Servo holds a position controlled precisely by a voltage signal for doors and other mechanisms, a Portable Drill and Saw work without durability loss as long as a battery is worn, and an Electro-Zapper fires without arrows. Lighting and utility blocks round it out, from the Light Bulb and the Factory Lights with their greatly increased vertical range to the Growth Lamp that speeds up nearby crops, the Basin Heater as an electric alternative to the blaze burner, Modular Displays for text and numbers, and an Alarm Bell whose pitch follows the voltage.
Anything the ready-made blocks miss can be built by hand. Components and traces are laid out at a Circuit Design Table plugged into the power, etched onto an empty board and then populated, producing a fully customised single-block circuit. Device connectors and an FE inverter bridge the system to mods running on Forge Energy in both directions, and config files expose device properties along with core behaviour such as overheating.