Features:
- Each plowed area gets its own regrowth timer
- Default first weed stage appears after 8 in-game hours, covering about 50% of the plowed area
- Default dense weed stage appears after 48 in-game hours, covering the whole plowed area
- Weeds behave like normal weeds once fully grown and are not reset by the mod
- Replowing an area, including at 90 degrees, clears the mod's weeds and restarts its timer
- Weeds can return even after the field has been sown
- Herbicide applied before weeds appear protects the treated area
- Settings available in Game Settings under 'Plow Weed Regrowth': on/off, first stage time, dense stage time, and first stage density
- Enabled by default, with settings saved automatically between sessions
- In multiplayer, the host or server settings apply to all players
Plow Weed Regrowth changes how plowed fields behave in Farming Simulator by letting weeds gradually return instead of leaving plowed soil permanently clean.
Each plowed section tracks its own timer: thin weeds appear first after a set time, then grow denser and spread across the whole area if left untouched. Replowing a spot removes the mod's weeds there and restarts the process, while spraying herbicide beforehand keeps an area weed-free.
All timing and density values can be adjusted from the in-game settings menu, and the mod remembers your chosen setup for future sessions. In multiplayer, the host's or server's configuration is used for everyone.
This is a good fit for players who want more realistic field upkeep and a reason to revisit plowed land before sowing.
