Features:
- Ownership system: only the player who placed a block can use or break it
- Optional scoreboard team ownership so teammates share access
- Reinforced unbreakable variants of many vanilla blocks
- Security Camera that can be viewed from anywhere in your world
- Sentry that shoots at approaching mobs and a Trophy System that destroys projectiles
- Inventory Scanner and Keycard Reader for controlled entry
- Block mines that mimic stone, dirt, deepslate, sand and every existing ore
- Mine remote access tool for arming, defusing and detonating bound mines
- Passcode-protected chest and furnaces plus the codebreaker bypass item
- Disguise and allowlist modules for stealthy base defenses
- NeoForge support for Minecraft 1.21.1
- Made by Geforce132
SecurityCraft is built around one rule: every block you place belongs to you. Only the owner can interact with the mod’s blocks and only the owner can break them, and many of them ignore their owner entirely, so your own defenses do not turn on you. That behavior can be switched off per block through the screen a Universal Block Modifier opens, and an optional config setting extends ownership to scoreboard teams, which means everyone on a team owns everything their teammates placed.
Walls come first. Reinforced versions of many vanilla blocks are unbreakable copies with a slightly darker tint, otherwise identical to the originals, and the tint itself can be turned off in the config. You create them by hitting a block with a universal block reinforcer, where higher levels simply carry more durability and level two upwards can also strip the reinforcement back off. Vanilla pistons cannot shift a reinforced block, but reinforced pistons can.
Behind the walls sits the technical gear. Security cameras can be watched from anywhere in the world, sentries fire on approaching mobs, the Trophy System uses laser technology to blow up incoming projectiles, and a Rift Stabilizer prevents teleportation attempts nearby so nobody pearls or chorus-fruits into your base. Inventory scanners confiscate items the owner has prohibited or refuse entry outright, keycard readers only emit a redstone signal for an accepted card, block change detectors record what changed in range, down to where it happened, who did it, when and which block state was involved, and projectors and fake liquids let you build things that are not really what they look like.
Traps and access control finish the job. Passcode-protected chests and furnaces are created by right-clicking their vanilla counterparts with a key panel, and the codebreaker can force one open with a 33 percent chance of success and only three uses in the item. Mines run from a standard trap that goes off when stepped on to block mines that look exactly like stone, dirt, deepslate, sand or any ore until someone who is not the owner breaks them and leaves a fiery crater, while the mine remote access tool binds a mine so you can arm, defuse or detonate it from a distance. Modules layer extra behavior on top, including an allowlist that makes named players invisible to a block and a disguise module that makes any of the mod’s blocks look like something else entirely. An in-game manual covers the full list.