Features:
- Removes weeds after sowing on fields with the "Cultivated" ground state
- Matches the game's existing behavior on plowed fields
- Reads the game's own field-state layer at the moment of sowing
- Works after any tool that leaves a field Cultivated, such as a subsoiler or deep-mode cultivator
- No manual marking or extra files required
- Effect persists automatically through saving and loading
- Fields with the "Stubble cultivated" state are left unaffected
- Compatible with Precision Farming
- Multiplayer compatible, with all logic running on the server or host
- Only needs to be installed on the server or dedicated server, not on client machines
This is a gameplay script that stops weeds from appearing after sowing on fields whose ground state is "Cultivated", bringing them in line with plowed fields, which the base game already skips when it comes to weed growth.
The script checks the game's own field-state layer right at the moment of sowing. If that layer shows "Cultivated", any weeds the game would normally plant are removed immediately afterward. This works automatically after tools like a subsoiler or a deep-mode cultivator, carries over through saving and loading, and doesn't require any extra files or manual steps. Fields left in the "Stubble cultivated" state, such as after disc-harrowing, are not affected, and the mod works alongside Precision Farming.
It's built for multiplayer use as well: all the logic runs on the server or host, and the result syncs to every client through the game's normal field-state system, so only the server needs the script installed.
This is a good fit for players who use deep tillage tools regularly and want cleaner, weed-free fields without having to manage it manually, as well as for server owners running cooperative farms.
