Features:
- New workstations: ovens, table saw, furnace, ice machine, water purifier, canner, healing beds
- New ores: copper, zinc, titanium, tungsten
- New weapons: light sabers, katana, MagBow, titanium knuckles, bat, spear, sledgehammer
- New explosives: late-game grenades and timed charges
- New perks: Prospector, Endurance, Zombie Tracker, Player Tracker
- Max character level raised to 500 with extra skill points
- 200 base health and stamina, up to 500 at max level with Endurance
- Food spoilage, polluted water and bad medicine survival mechanics
- Lootable and harvestable zombies and NPCs
- Skyrim-style lock picking applied to doors
- No trader safe zones, no invisible walls, resettable trader quests
- Larger stack sizes, bigger storage, and improved hordes
Cloud is a major overhaul for 7 Days to Die that blends realistic survival mechanics with quality-of-life improvements pulled from many well-known community mods.
It reworks core systems such as health, stamina, leveling, food, water and medicine, while adding new ores, weapons, explosives, tools, and crafting stations to expand the game's progression.
Trader behavior, quest resets, lock picking, loot availability, and horde difficulty are all adjusted to create a tougher, more immersive survival experience.
This overhaul suits players who enjoy difficult, systems-heavy survival gameplay and want a single package combining many popular community-made features.
