Features:
- Makes zombie corpses lootable after a kill
- Loot type depends on the zombie model (e.g. nurses may carry medical items, soldiers may carry ammo or gear)
- Regular walkers yield little to no valuable loot
- Loot amount is not scaled by the world's Loot Abundance setting
- No Mutation Bonus version gives all zombie variants (normal, feral, radiated, etc.) the same modest loot
- Mutation Bonus version gives tougher or mutated zombies extra loot
- Lightweight file, small download size
- Not compatible with EAC (EasyAntiCheat)
- Built with assistance from ChatGPT, author welcomes bug reports and suggestions
Eureka's Lootable Zombie Corpse is a small addition for 7 Days to Die that turns fallen zombies into a source of loot, rather than leaving their bodies empty after a fight.
The loot you get depends on the type of zombie you defeat: common walkers mostly carry nothing of value, while specialized zombies like nurses or soldiers have a chance to drop fitting items such as medical supplies or ammo and gear. The amount of loot stays consistent no matter what Loot Abundance percentage is set for the world, avoiding both overflowing drops and empty hands. Two versions are offered: one that keeps loot uniform across all zombie mutations for a tougher survival feel, and another that rewards killing stronger, mutated zombies with better loot.
This is a good fit for players who want extra incentive to fight zombies instead of avoiding them, whether they prefer a harder, more restrained loot pace or a system that rewards taking on dangerous mutated enemies.
