Features:
- 27+ custom zombies with new models, including tiers above radiated
- Starter kits tied to skill trees, each with its own class quest
- 98-slot backpack for expanded storage
- Research bench replaces magazines, using notes and schematics tied to perk level
- Ten new crafting stations such as a chem set and acid barrel
- Mutation armor mods crafted from boss zombie loot, boosting stats and buffs
- Hive quests and periodic zombie horde invasions
- Much larger wandering hordes of around 24–30 zombies
- Custom guns, melee weapons and tools with new models and improved performance
- Reworked loot tiers with better rewards in locked chests and lootable containers
- Twelve quests centered on hunting zombie bosses
- Huge cities can now spawn in any biome, with improved point-of-interest variety
Undead Country reshapes the usual quiet wasteland of 7 Days to Die into a genuine zombie-infested apocalypse, filling the streets with roaming undead instead of the sparse encounters players are used to.
The overhaul introduces dozens of custom zombies, new melee weapons and firearms, additional crafting stations, and a research-based system for unlocking schematics. Loot has been reworked across tiers, hordes are far larger, and periodic invasions keep survival tense. Biome progression now relies more on managing temperature and storms than specialized gear.
It's built for players who want a tougher, more aggressive survival experience with denser zombie activity, deeper crafting options, and new quest lines centered on hunting powerful undead bosses.
