Features:
- Rebalances vanilla food, drinks, candy, and canned goods
- Buffs canned food values for better early-game looting
- Improves cooked meal stats for meaningful cooking progression
- Strengthens drink hydration and duration values
- Extends coffee and blackstrap coffee duration
- Raises candy and vending machine consumable food values
- Adds V3-specific tweaks for smoothies, chicken dishes, and sham meals
- No new assets added, only value adjustments
- Compatible with the author's Vanilla Craftable Loot mod
- Configured for Mods Manager support
This mod reworks the food and drink system in 7 Days to Die by rebalancing the stat values of vanilla consumables, including canned goods, cooked meals, drinks, and candy.
It raises the usefulness of canned food for early-game survival, strengthens cooked meals so higher-tier cooking feels rewarding, and boosts hydration from drinks like coffee, tea, and smoothies. Candy and vending machine snacks also get a modest food value increase, and additional tweaks for V3 cover smoothies, chicken dishes, and sham-based meals.
It's aimed at players who feel vanilla food and drink items lose relevance as the game progresses and want cooking and looting to stay meaningful throughout a survival run.
