Features:
- Increases Wire Tool's maximum connection distance to 250 blocks
- Server-side XML change only, no client download needed
- No DLL files, custom assets, models, or icons included
- Fully compatible with the vanilla Wire Tool
- Designed to remain EAC-friendly
- Reduces need for extra relays, allowing cleaner wiring layouts
- Supports large bases, compounds, farms, traps, and lighting setups
- Extended range works both inside and outside land claims due to engine limits
- Adjustable wire distance via Config/items.xml
- Leaves power consumption, device limits, and generator output unchanged
This mod removes the short wire-length restriction found in vanilla play by extending the Wire Tool's maximum connection distance to 250 blocks. It's a lightweight, server-side XML change that doesn't touch any client files or game assets.
With the extended range, players can connect generators, switches, and powered devices across large bases, multi-building compounds, farms, defensive perimeters, and long tunnels without needing extra relays just to bridge short gaps. This results in cleaner, more efficient electrical layouts and easier maintenance.
Because the game treats wire distance as a global property, the extended range works both inside and outside land-claimed areas, as there's no built-in way to restrict it only to claims. Server owners can still fine-tune the exact distance by editing the item's XML configuration.
This mod is ideal for dedicated server admins and players who build expansive bases, multi-structure compounds, or complex automated defenses, and who want more freedom when designing their electrical systems without altering core power mechanics.
