Features:
- Doors can auto-close after being used (disabled by default)
- Doors can auto-open after being used (disabled by default)
- Separate auto-open/close rules for landclaim doors (auto-close on by default)
- Separate auto-open/close rules for trader doors (auto-close on by default)
- Per-door toggle for auto-close via long-press E
- Vehicle horns can open nearby unlocked doors, including open trader doors
- Trader doors stay closed to horns when the trader is closed or locked
- Open doors behave as unlocked so they can be closed and used normally
- Locked doors can be lockpicked with the same timer as containers
- Lockpicking can fail, break picks, and resume progress instead of restarting
- Lockpicking perks, gear, and buffs affect door picking
- Settings adjustable through an included config file
Smart Doors is a building and quality-of-life mod for 7 Days to Die that gives doors more realistic, configurable behavior instead of the default static open/closed states.
It adds options for doors to automatically close or open after use, with separate rules for landclaim and trader doors. Players can long-press E to toggle auto-close per door, lockpick locked doors using the same system as containers, and even honk a vehicle horn to open nearby unlocked doors while respecting trader lock rules.
A config file lets users tune these behaviors to match their playstyle or server settings, and all players in multiplayer need matching configuration for consistent results.
This mod suits players who want smarter, more immersive door mechanics for base building, trader visits, or general exploration in 7 Days to Die.
