Features:
- Event-driven design with zero constant scanning, so it stays lightweight on dedicated servers
- Fully configurable via an XML settings file (repair radius, interval, Blood Moon standby toggle)
- Default repair radius of 40 blocks, adjustable in the settings file
- Smart catch-up system that applies missed repair time after chunk unload or horde pause
- Requires Level 50 in Repair Tools to unlock the crafting recipe (can be disabled)
- Calculates proportional resource costs for each repaired block, no free repairs
- Automatically pauses repairs during Blood Moon hordes
- Custom radial menu with Scan Area, Show/Hide Area, and Check Resources options
- Anti-exploit protection prevents pickup while loaded with items or damaged
- Custom 3D model designed to match the game's apocalypse setting
- Localized in English, Portuguese, Spanish, German, French and more languages
The Auto Repair Workbench adds a dedicated repair station to 7 Days to Die that takes care of fixing damaged base blocks on its own. Instead of manually patching walls after every horde night, players can load the station with materials and let it handle repairs automatically.
It works by listening for block damage events rather than constantly scanning the map, keeping performance impact minimal even on multiplayer servers. The repair radius, timing, and Blood Moon behavior can all be adjusted through an XML configuration file, and a radial menu lets players scan for pre-existing damage, check the protected area, or see what resources are still needed.
This mod is aimed at players who want a smoother end-game building experience without losing the challenge of resource management. Since it requires reaching Level 50 in Repair Tools and consumes materials proportionally to the damage repaired, it fits into the game's normal progression rather than offering a shortcut.
