Features:
- Adds roughly 50 new perks to the game
- Mixes normal perks with learn-by-use skills
- Earn looting experience from special containers
- Intertwined perks boost related skills as they level up
- Unlock Assassin perks through training or by collecting Codex Pages with SCore
- Optional HUD modlet displays learn-by-use experience gains
- Optional modlet removes the XP Gained toolbelt messages
- Compatible with Darkness Falls
- Compatible with Compo Pack
- Works alongside SCore for extended features
- Includes a version for 7 Days to Die 3.0 Experimental
Flogi's Perk Mod expands the skill system in 7 Days to Die with around 50 new perks, mixing traditional skill-point perks with learn-by-use mechanics inspired by other popular overhaul mods.
The mod introduces intertwined perks, where leveling one skill strengthens a related one, along with looting-based experience gained from special containers. Players who use SCore can also unlock Assassin-themed perks by collecting Codex Pages from defeated enemies, while those without SCore can unlock the same perks using regular skill points.
Optional modlets let players display learn-by-use experience on the main HUD or remove the toolbelt XP messages for a cleaner interface. The mod is also compatible with Darkness Falls and Compo Pack.
This mod suits players who enjoy deeper progression systems and want more meaningful choices in how their character develops skills and specializations.
