Features:
- Auto Miner digs ore veins automatically (iron, coal, lead, nitrate)
- Thermal Generator produces steam power up to 1000W per unit, stackable for 10,000W+
- Compressor-driven item and liquid pipe system with sorters, splitters and limiters
- Auto Base Repair fixes horde-night damage across the land claim
- Auto Farmer and Auto Cooker automate food growing and cooking
- Auto Cutter grows, chops and replants trees automatically
- Refinery converts shale into gas, oil, polymers and acid, with a Flare Stack to burn surplus
- Drone Station network handles automated cargo logistics between outposts
- Auto Refueler keeps nearby vehicles topped up
- Speed and Efficiency upgrade modules for machines
- Wrench lets you pick up blocks whole without scrap loss
- Works in singleplayer and multiplayer, requires EAC disabled
Overengineered turns your base into a self-running factory, introducing pipes, power generation and automated machines that mine, smelt, craft and defend without manual input.
The mod adds a full automation chain: ore is mined, smelted and turned into ammo that feeds straight into turrets, while Auto Base Repair rebuilds horde-night damage on its own. A Thermal Generator powers every machine through a pipe and wiring network, and can be stacked for massive output.
Beyond combat logistics, it covers farming and food with an Auto Farmer and Auto Cooker, oil refining with a dedicated Refinery, and cargo transport via a drone network linking outposts.
It's built for players who enjoy base-building and crafting systems and want deep automation mechanics added to their survival experience, whether playing solo or on a multiplayer server.
