Features:
- XML-only mod, no DLLs or external scripts
- Makes pallets, boxes, feed bags, and select decorative props lootable
- Loot matches each object's appearance and purpose (e.g. feed bags drop seeds)
- Pallets and decorative props never replace normal containers or POI end-rewards
- Loot quality scales with loot stage progression to avoid early overloot
- Mutually exclusive tier selection prevents T1/T2/T3 stacking
- Core loot logic works server-side
- Built with vanilla+ balance philosophy in mind
- Small file size, easy to install
Eureka's Lootables is a simple XML-only addition for 7 Days to Die that gives extra purpose to world props and decorative objects. Instead of ignoring pallets, boxes, feed bags, and similar items, players can now search them for context-appropriate loot.
The mod ties loot type to the object's look and purpose, so feed bags might contain seeds while cardboard pallets yield paper or packing materials. A mutually exclusive tier system and loot stage scaling keep rewards balanced throughout progression, preventing early-game overloot or stacked tier bonuses. Pallets and decorative containers stay secondary to normal loot containers and POI rewards, so the core loot economy remains untouched.
Because it's entirely XML-based with no DLLs or scripts, it's built for broad compatibility and works on the server side, making it a good fit for both single-player worlds and multiplayer servers.
This mod suits players who enjoy a vanilla+ style of play, where exploring the environment feels more rewarding and intuitive without breaking the game's balance.
