Features:
- Adds 2897 structured item modifiers across organized categories
- Level-based upgrade chains running from Level 1 to Level 100
- New dedicated crafting workstation unlocks all modifier recipes
- Research Papers act as the core currency for upgrading modifiers
- Classic categories include Power, Fire Rate, Stamina Efficiency, Health Regeneration and more
- Fusion rarity tiers: Atypical, Rare and Unique modifiers combine multiple effects
- Legendary modifiers offer extreme late-game, build-defining power
- Requires the International Market add-on to craft the main workstation
- Server-side installation only
- Designed for long-term vertical progression and build customization
This add-on turns simple item modifiers into a full endgame progression system for 7 Days to Die, offering thousands of structured upgrades instead of random drops.
It introduces a dedicated crafting workstation, obtainable through the International Market, that unlocks access to 2897 modifiers organized into clear categories. Players climb level-based upgrade chains from 1 to 100, spending Research Papers earned through the market economy to power each step forward.
Beyond the classic tiers, fusion-style Atypical, Rare and Unique modifiers let players combine multiple effects into specialized builds, while Legendary modifiers act as the ultimate late-game goal, requiring stacks of maxed-out modifiers and heavy research investment.
This is aimed at players who enjoy deep, long-term character growth and meaningful crafting economies rather than quick power spikes, and who already run or plan to run the International Market add-on alongside it.
