Features:
- Adds a fast travel option to the trader dialog
- Teleports the player to a safe spot near the chosen trader
- Displays distance and total travel cost before payment
- Travel cost configurable in Dukes, food, and water per save
- Minimum food and water thresholds protect against over-spending resources
- Console commands let server admins view, reload, or change settings
- Configurable values include CostPerKilometer, FoodPerKilometer, WaterPerKilometer, MinimumFood, MinimumWater, and DiagnosticsEnabled
- Requires 7 Days to Die version V3.1
- Requires Easy Anti-Cheat to be disabled
- Must be installed on both host/server and connecting clients
- Includes client-to-server travel requests with server-side validation
- Multiplayer support present but still experimental and untested in live sessions
Trader Travel Services introduces a convenient fast-travel system built right into the trader dialog, letting players jump between traders they have already discovered instead of walking or driving long distances.
Using it is simple: open a trader's dialog, pick the Trader Travel Services option, and select a destination from the list of traders you've found. The game shows the distance and the exact cost in Dukes, food, and water before you confirm, then safely teleports you near the chosen trader.
Server owners can fine-tune the economy through console commands, adjusting cost per kilometer, food and water consumption, and minimum resource floors so players can't drain their supplies below a set amount.
This is a great quality-of-life addition for players who want faster logistics between trading posts. It's currently tested mainly for single-player, with multiplayer support included but still considered experimental.
