Features:
- Adds two opposing human NPC factions: Survivors and Bandits
- Survivors cooperate, fight zombies, and can temporarily stabilize areas
- Bandits attack players, survivors, and each other opportunistically
- Creates dynamic, unpredictable encounters across the map
- Server-side only, no client installation required
- Spawn rates can be adjusted through spawning.xml
- Very small file size (about 9 KB)
- Designed as a fun, informal addition rather than a full overhaul
- Built for version 3 of the game (file version 3.0.2)
This mod introduces a simple but effective faction system that pits two human groups against each other across the map. Survivors act as cooperative zombie hunters who can temporarily calm dangerous areas, while Bandits roam aggressively, attacking anyone in their path.
Gameplay becomes less predictable as these factions clash with zombies, players, and each other. Routes that once felt safe can suddenly turn into combat zones, and areas cleared by Survivors may not stay peaceful for long.
It's a great pick for players who want more tension and unpredictability in their world without heavy configuration, since spawn rates can be tweaked directly through the spawning.xml file.
Ideal for those who enjoy emergent NPC behavior and want a taste of human conflict in their survival sessions.
