Features:
- Adds Bandit faction human NPCs called "Rogues"
- Two variants: basic (horde-spawnable, non-interactive) and advanced (hireable, with dialogue)
- Advanced NPCs require sufficient Bandit faction standing to interact with or hire
- Extra dialogue options reveal personal lore without affecting gameplay
- Basic versions spawn by default; this can be changed through XML edits
- Includes custom Rogue sleeper volume groups for building Rogue-only POIs
- Includes custom wandering horde groups, disabled by default
- Compatible with NPC Core's bandit sleeper volume groups
- Contains biome decoration prefabs that spawn only Rogues
- Supports adding friendly "civilian" Rogues to the Whiteriver faction via simple XML edits
- All character assets are free to use, including in overhaul mod packs
Rogues is an NPC pack that introduces new human characters belonging to the Bandit faction in 7 Days to Die. Each Rogue comes in a basic form, meant for horde spawns, or an advanced form that can be talked to and hired once your standing with the Bandits is high enough.
The pack expands the world with custom sleeper volume groups, wandering horde groups, and prefab groups so builders can create Rogue-specific POIs and biome decorations. Advanced Rogues also feature extra dialogue that reveals personal backstory depending on faction standing and hire status.
It's suited for players who want more variety among bandit-type enemies, as well as modders and POI creators looking to add Rogue characters or faction-based NPC interactions to their own content.
