Features:
- Adds a "Capacity" configuration choice to all vehicles with cargo tanks
- Can be selected at purchase or changed later in the workshop
- Works on mod vehicles as well as vanilla ones
- Seven capacity levels: Stock, +25%, +50%, +100%, +150%, +200%, +500%
- Each level costs a percentage of the vehicle's base price, topping out at 4% extra
- Only crop tanks, seed hoppers, sprayer/slurry tanks, mixer drums and auger wagons are affected
- Diesel, DEF and air tanks are never upgraded
- Tractors and balers have no capacity row
- Load weight still scales normally up to original capacity, then stays capped
- Big bags, IBCs, pallets and other bought-full goods scale with price and arrive full
- Tree and rice planters benefit from larger loads thanks to the upgrade
- Shop/workshop pricing, savegame and multiplayer sync are handled natively by the game
Capacity Upgrade is a gameplay tweak that lets you choose how much a vehicle can carry before you even buy it, adding a dedicated configuration option right in the shop and workshop menus.
In practice it adds seven tiers of capacity, from the stock amount up to five times the original size, applied only to the parts of a vehicle that actually hold crops, seed, liquids or other cargo. Fuel and similar tanks are left untouched, and the weight of a load still behaves naturally, so a bigger tank never turns into an unrealistically heavy vehicle.
It's aimed at players who want more flexibility with hauling and storage capacity across their fleet, including mod vehicles, without having to manually edit or replace machines, since pricing, saving and multiplayer syncing are all handled through the game's own systems.
