Features:
- Visible wheel paths form in wild grass, planted grass, and decorative foliage
- Grass Wear Passes control wear outside fields; hard surfaces like asphalt and concrete stay untouched
- Crop Destruction Passes (range 1-5, default 4) govern field crop damage in Meadow Trails mode, including planted grass
- Base Game mode leaves field destruction to standard behavior instead of the mod's system
- Trail Recovery Time setting offers Off, 1 Day, 1 Month, 2 Months, or 3 Month options, defaulting to 3 months
- Only originally removed vegetation returns during recovery; changed ground type or crop cancels it
- Optional Tire Tread Marks enhance existing wheel textures on worn grass paths
- Protected Areas editor (Ctrl+Shift+M) lets you draw, name, and manage boundaries from a top-down view
- Up to 64 protected areas with 128 points each can be saved per save game
- Protected boundaries block wear, crop damage, dirt painting, and tread-mark effects without erasing existing damage
- Wear and recovery history are saved with the game
Meadow Trails is a gameplay mod that makes repeated vehicle traffic leave visible marks across the landscape. Wheel paths gradually form through wild grass, planted grass fields, and decorative ground foliage as machinery passes over the same routes.
The mod separates wear outside fields from crop destruction inside them, giving players independent pass settings for each. A dedicated Meadow Trails crop destruction mode replaces the base game's field damage system when enabled, while a trail recovery timer restores worn vegetation over time if traffic stops. An in-game editor also lets players mark protected zones where wear, crop damage, and tread effects are blocked.
This mod suits players who want a more grounded, lived-in look to their farms, with paths and tracks that build up naturally around barns, fields, and frequently used routes, while still being able to protect sensitive areas from damage.
