Features:
- Configurable pressure-based horde system
- Random wandering hordes can interrupt normal gameplay
- No horde events during Blood Moon by default
- Pressure builds faster at night and in dangerous biomes
- Horde size scales with game stage, biome, and time of day
- Adjustable spawn distance, cooldown, and pressure thresholds
- Optional on-screen pressure HUD
- Localized warning message before a horde arrives
- Excludes demolishers and boss-type enemies
- Supports server-side spawning
Anytime Horde Pressure introduces a hidden pressure system that tracks player activity over time instead of relying on a fixed horde timer. Once pressure builds up enough, a wandering horde can be triggered after a short warning, adding unpredictable danger to regular gameplay.
The system scales horde size and spawn chance based on factors like nighttime, biome type, and game stage, with wastelands and burnt forests pushing pressure up faster than safer areas. Hordes spawn at a configurable distance from players, avoiding unfair close-range ambushes while still creating real threat during exploration and looting runs.
An optional HUD lets players track their current pressure level, and a localized warning message gives notice before a horde closes in. Extreme enemy types like demolishers and bosses are excluded from these wandering hordes, keeping the feature focused on standard zombie pressure.
This mod suits players and server admins who want the world to feel riskier between Blood Moons, without replacing or overshadowing the core Blood Moon horde event.
