Features:
- Sleep gradually skips time, scaled dynamically to the server's max player count
- Sleep-related effects automatically adjust to your chosen day-length cycle
- Fully server-side and EAC-friendly
- Built with multiplayer in mind but works the same in single player
- Sleeping helps heal injuries and infections, not just damage, at a cost of hunger and thirst
- Vision and hearing are impaired while your character sleeps
- Works on bedrolls, beds, couches, mattresses, and compatible modded beds
- Higher quality beds increase healing rates while sleeping
- Random chance of snoring that can attract nearby zombies or alert other players
- Adds 10 new sleep-related challenges tied to the game's challenge system
- New status effects including Alertness, Sleep Deprivation, Insomnia, and Refreshed
- Adds two new items, Sedatives and Stimulants, obtainable from loot, traders, or crafting
7 Days of Insomnia is a sleep overhaul focused on making rest feel realistic and meaningful instead of just a way to skip the night. It introduces a full sleep need system with its own rules, effects, and risks.
The mod changes how sleep works by limiting vision and hearing while resting, adding healing benefits for injuries and infections, and introducing new status effects like Sleep Deprivation, Insomnia, and a post-sleep Refreshed buff. Snoring can even attract zombies or alert nearby players, adding tension to multiplayer sessions.
Players can sleep on bedrolls, beds, couches, mattresses, and compatible beds from other mods, with better quality beds improving healing speed. Two new items, Sedatives and Stimulants, can be found in loot, bought from traders, or crafted at a chemistry table.
This mod is aimed at players who want deeper survival mechanics and more immersive nights, rather than those simply looking to fast-forward through darkness. It's designed to work well in both single-player and multiplayer setups.
