Features:
- Written entirely in C#
- Removes extra texture maps such as metallic, normal and height maps
- Keeps the color (albedo) map intact for visuals
- Renders only what the player actually sees to cut load
- Can raise FPS by roughly 10 to 50 frames depending on hardware
- Aimed at PCs that struggle to run the game smoothly
- Small download size of about 14 KB
- Built for game version V3
This is a small C# performance mod that trims unnecessary rendering work in 7 Days to Die to help the game run smoother.
It works by cutting out texture maps like metallic, normal and height maps while keeping the base color (albedo) map, and by only rendering what's actually visible on screen. This combination can lift frame rates anywhere from about 10 to 50 FPS depending on your system.
It's a good fit for players on lower-end or struggling PCs who want a smoother experience without changing gameplay, as well as anyone simply looking for extra frames per second.
