Features:
- Adds functional toilets, bathtubs, showers, urinals and toilet paper holders
- Introduces minor and major physical needs that build up over time
- Two-stage warning system before a messy 'accident' occurs
- Ignoring an accident triggers a smell debuff that attracts zombies
- Craftable toilet paper and infinite wall-mounted holders clear the 'Unclean' debuff
- Field washing option using a soap item crafted at a campfire
- Bathing grants a temporary 'Clean' buff that blocks scent spread
- Poor hygiene risks a 'Dirty' debuff and chance of dysentery from food and drink
- Dysentery speeds up need buildup by 15 times until treated
- All new items use Russian and English names, searchable via an 'SH' tag
- Requires installation on both client and server
- Not compatible with EAC
Survivor Hygiene brings a realistic metabolism and cleanliness system to 7 Days to Die, giving characters real bodily needs they must manage during the apocalypse.
The mod adds fully functional bathroom fixtures such as toilets, bathtubs, showers, urinals and toilet paper holders that can be crafted or bought from traders. Players must track minor and major needs that build up over time, with warning stages before things turn critical. Ignoring these needs too long causes an 'accident' that leaves a lingering, zombie-attracting stench.
Hygiene is just as important as bodily needs — going too long without washing causes a 'Dirty' debuff and raises the risk of dysentery from food and drink. Players can bathe using tubs, showers, or a field-washing method with soap crafted at a campfire, each restoring cleanliness and granting a temporary scent-blocking buff.
This mod suits players who enjoy deep survival simulation and added realism, turning basic hygiene into a meaningful part of day-to-day survival.
