Features:
- Adds passive wear over time for vehicles and tools left outside
- Baseline wear rate of 10% per year for most vehicles
- Harvesters wear at 15% per year, trailers at only 5% per year
- Rain increases wear up to 5x, snow 2x, and fog 1.5x
- Bales left outdoors deteriorate based on current weather conditions
- Storing equipment or bales indoors prevents wear and decay
- Automatically detects indoor areas for all placeables on the map
- Server admins can configure damage rates and weather multipliers
- Configuration settings are saved per savegame
- Displays bale decay status directly in the infobox
Shelter Matters introduces a realistic wear and deterioration system for vehicles, tools, and bales that are left exposed to the weather. Instead of damage only occurring from use, equipment now slowly degrades over time if it's left outdoors.
Weather conditions play a major role in how fast things wear down. Rain, snow, and fog each accelerate the damage process, while bales left outside can lose value or spoil entirely unless they're stored under cover.
The mod automatically detects indoor areas on the map, so sheds and covered buildings genuinely protect equipment and bales from the elements. Server admins can also tweak the damage rates and weather multipliers, with settings saved individually per savegame.
This mod suits players who want a more immersive and strategic farming experience, where investing in proper storage and shelter actually pays off in reduced maintenance costs and preserved bale quality.
