Features:
- Chance to salvage working stations instead of scrap when destroying them
- Covers Forge, Cement Mixer, Workbench and Chemistry Station
- Generator drop chance increased further on quest-spawned generators
- Battery Bank and Solar Bank can yield working units
- Solar Bank drop rate boosted since it can't be crafted
- Appropriate salvage tool required (wrench, ratchet or impact driver)
- Forge drops still work even without a wrenching animation
- Drop rates tuned for this version, though still fairly generous
- Lightweight mod file, around 2 KB in size
- Not tested in multiplayer but expected to work on servers
This is a loot tweak for 7 Days to Die that changes what you get when you break down workstations and power sources around the world.
Instead of only scrap materials, destroying a Forge, Cement Mixer, Workbench, Chemistry Station, Generator, Battery Bank or Solar Bank now carries a chance of yielding a working version of the item or an appropriate salvage tool. Quest-spawned generators have an even higher chance, and Solar Banks get a boosted drop rate since they can't normally be crafted.
Salvaging requires the right tool, such as a wrench, ratchet or impact driver, and works correctly even on stations like the Forge that lack a wrenching animation.
It's a good fit for players who enjoy finding pre-built stations in the world instead of always crafting them from scratch, adding a bit more reward to exploring destroyed structures.
