Features:
- Turns all zombie entities into harvestable corpses
- Should automatically apply to new zombie types added in future updates
- Zombie bodies stay in the world for 300 seconds before despawning
- Zombie corpse hit points lowered to 350 (from the default 1000)
- Drops random amounts of Bones, Potassium Nitrate and Rotting Flesh
- Knives yield more resources than other tools like axes
- Simple entityclasses.xml file with explanatory comments included
- Tested on both V3.0 Stable and V2.6 Stable versions
SM7 Harvestable Zombies is a small gameplay tweak that lets players harvest resources directly from zombie corpses after combat.
Once installed, all zombies drop useful crafting materials such as bones, potassium nitrate, and rotting flesh when harvested. The amount gained depends on which tool is used—knives are the most efficient choice, while other weapons like axes yield less.
Corpses remain visible in the world for 300 seconds and have reduced hit points, making the harvesting process quick and straightforward. The mod is built to automatically support new zombie types that might be added in future game updates, so it shouldn't require constant maintenance.
This is a great pick for players who want an extra layer of resource gathering after zombie fights without any complicated setup or configuration.
