Features:
- Randomized zombie appearance pools: Normal, Feral, Radiated, Charged and Infernal variants
- Zombies can spawn with missing arms, hands, crippled legs or damaged heads
- 20 infected animal variants covering boars, does, mountain lions, stags and wolves
- 30% chance for matching wildlife or zombie dog spawns to become infected variants
- Electrician zombies with sparking cable harness causing area electrical shock damage
- Environmental systems add freezing, burning, mud and cold effects to zombies and animals
- Corpse feeding mechanic with reworked animation transitions
- Cryogenic arrow and bolt effects with chance of full freeze on power hits
- Configurable affix durations, strengths and radii for multiplayer servers
- Performance options including Jiggle Off toggle and adjustable effect rendering distance
Dismember Randomizer is a gameplay enhancement for 7 Days to Die that introduces dynamic zombie injuries, dismemberment and environmental reactions. Zombies can spawn missing limbs, with damaged heads, or suffer further injuries from combat, falls and wall strikes, all while keeping their base health unaffected by spawn condition.
The mod expands the world with 20 infected animal variants, including boars, does, mountain lions, stags and wolves, which can replace normal wildlife and zombie dog spawns. These infected creatures behave more aggressively, prioritizing players without the usual chase limits or territorial return behavior.
Environmental affixes bring extra depth to encounters — frozen, muddy, burnt or overheated zombies can apply unique status effects like slowed movement, cold exposure, coughing auras or scent marking when they hit players. Server hosts can adjust all these effects, including durations and intensities, through the mod's settings.
This mod suits players who want more immersive, visually varied zombie encounters and tactical depth in their survival experience, without altering the core AI or progression systems of the game.
