Features:
- Sleepers stay dormant unless they detect excessive noise or disturbed debris
- Wake-Investigate-Attack system makes zombies check noise sources before aggroing
- Breaking line of sight causes zombies to lose aggro and search your last known position
- Zombie sight is affected by player stance and movement, changing visibility
- Smacking dumpsters, walls or noisy objects can lure zombies to investigate
- Removes instant, room-wide aggro for a more tactical stealth experience
- Compatible with Gridless Zombies
- Works best alongside a sleeper spawn range adjustment mod
- Not compatible with other mods that alter sleeper AI or zombie targeting behavior
Living Stealth is a complete overhaul of how sleepers and stealth detection work in 7 Days to Die. Instead of instantly aggroing the moment they spot a player, zombies now react realistically to noise, movement and visibility.
The mod introduces a wake-investigate-attack cycle, where sleepers only wake and chase if they actually have a clear line of sight after investigating a sound. Breaking that line of sight lets players slip away or set up ambushes, while noisy distractions like dumpsters can be used to lure zombies elsewhere.
This is a solid pick for players who want stealth gameplay that rewards patience, timing and smart positioning instead of relying on predictable zombie behavior.
