Features:
- Enderite tools, armor and blocks that rank one tier above Netherite
- Enderite Ore spawns only in the End between heights 12 and 48, and an explosion has to crack it before a Netherite Pickaxe can mine it
- Blast-furnace the ore into scraps, then combine them with diamonds to make Enderite Ingots
- Every Enderite item is fireproof and floats above the void instead of being lost
- Void Floating enchantment in three tiers, giving 33%, 66% and 100% survival in the void damage zone
- Enderite Sword and Shield hold up to 64 ender pearl charges, applied at a smithing table
- A fully charged sword teleports you when you sneak and right-click
- A fully charged shield teleports attackers away when you sneak and block
- Enderite Shulker Box with a 9×5 inventory that survives the void, resists fire and takes a TNT blast
- Enderite Respawn Anchor, charged with ender pearls, lets you respawn in the End
- Enderite Helmet stops Endermen turning hostile at eye contact, the Elytra Chestplate merges armor with Elytra flight, and the Bow and Crossbow can shoot Endermen
- Requires Architectury API and Cloth Config; NeoForge build for Minecraft 1.21.1, made by Nic4Las
Netherite is where vanilla progression stops, and Enderite Mod picks the thread back up in the End. Enderite Ore hides between heights 12 and 48 in the End, and it will not simply break under a pickaxe: the block has to be cracked open by an explosion first, after which a Netherite Pickaxe can collect it. From there the path mirrors the familiar recipe — smelt the ore in a blast furnace for scraps, combine the scraps with diamonds, and you have Enderite Ingots for tools, armor and blocks.
The defining property of the material is that it does not fall out of the world. Enderite items float above the void rather than vanishing into it, and they are fireproof like Netherite, which turns the End’s bottomless drops from a run-ending mistake into an inconvenience. The Void Floating enchantment extends the same protection to the player: tier one gives a 33% chance of surviving the void damage zone, tier two raises it to 66%, and tier three makes survival certain, so stepping off an End island stops being final.
The gear leans hard into the dimension’s theme. The Enderite Sword and Shield can be charged with ender pearls at a smithing table, up to 64 charges each. A fully charged sword teleports you when you sneak and right-click, and a fully charged shield throws the attacker somewhere else when you sneak and block. The Enderite Helmet keeps Endermen from becoming hostile when you look at them, the Enderite Elytra Chestplate combines chestplate protection with Elytra flight in one slot, and the Enderite Bow and Crossbow can land shots on Endermen instead of watching them teleport away.
Storage and respawning get the same upgrade. The Enderite Shulker Box carries a 9×5 grid rather than the standard size, withstands the void, ignores fire and shrugs off a TNT blast, making it the safer container for carrying loot home from the End. The Enderite Respawn Anchor works where a bed cannot, charging with ender pearls to set your respawn point in the End itself. Architectury API and Cloth Config both need to be installed for any of it to load.