Features:
- Reads save files and lists every sim found inside
- Builds a mesh duplicating the sim's in-game appearance with all morphs applied
- Exports composited diffuse and specular textures
- Optional experimental bumpmap and emissionmap export
- Supports several mesh export formats including Collada DAE
- DAE exports include rig and bone assignments for easy Blender import
- Outfit dropdown lets you pick which outfit to export
- Works with custom content and default replacement meshes and textures
- Includes a Sim Troubleshooting Info export for reporting issues
- Requires .NET 4.5 and 64-bit Windows (no Mac support)
- Recent update restores compatibility after a game patch
- Earlier update added support for infant sims
This is a standalone utility built for Sims 4 players and creators who want to pull sims directly out of their save files. It scans a chosen save, lists every sim it contains, and reconstructs the sim's full appearance as a mesh with all morphs applied, along with the matching diffuse and specular textures.
Meshes can be saved in several formats, including Collada DAE, which keeps rig and bone data intact for use in Blender or other compatible 3D editors. An outfit dropdown lets you choose which outfit the exported sim should wear, and the tool is built to work with custom content and default replacements already installed in your game.
It's aimed at people who want to turn their in-game sims into 3D assets outside the game, whether for renders, animation, or further editing. Running it requires .NET 4.5 and a 64-bit Windows system; there is no Mac version.
