Features:
- Separate selling price factors for crops and production output
- Automatic yearly balancing targets revenue per hectare based on Easy, Normal, Hard, Realistic or custom difficulty
- Fleet tax charges running costs per vehicle and implement, reduced for idle or sheltered machines
- Optional property tax scaling with owned land size
- Optional tiered interest on savings that slows growth for large balances
- Repair costs rise with operating hours and number of repairs
- Helper job market with wage tiers or fixed job pay and random availability
- Adjustable consumable usage for twine, net and wrap, unaffected for contract or leased machines
- Flexible fuel consumption settings split between work and driving, with optional load curve and speedometer readout
- Adjustable production speed factor per building with scaling running costs
- Year comparison tracking net worth, income, expenses and results against the previous year
- Safety brake caps charges to protect farm finances from harsh settings
Farm Economy is a script mod that reshapes how money moves through your farm, from selling prices to taxes, fuel use and repair costs, aiming for a more believable financial rhythm without breaking the game's balance.
The mod automatically tunes selling price factors once a year to match a chosen difficulty, while optional systems like fleet tax, property tax, savings interest and production speed adjustments let players fine tune their economic challenge. A built-in safety brake prevents these charges from ever overwhelming a farm's finances.
If the Farm Overview mod is also installed, Farm Economy feeds it yearly comparison data covering net worth, income, expenses and results, shown directly in that mod's Finances section.
This mod suits players who want a more realistic or customizable farm economy, with settings accessible through the in-game ESC menu and full multiplayer support where only admins can adjust the configuration.
