Features:
- Adds more than 30 new armor set bonuses
- Each bonus activates by wearing 2 pieces from the same armor category
- Covers Light, Medium, and Heavy armor archetypes
- Armor crafting fully reworked with new perk-based unlocks at levels 10–100
- Armored Up magazines now boost max health instead of crafting skill
- Higher quality armor requires special crafting kits and thematic badges
- Badges earned by killing zombies while wearing mixed armor sets
- Set bonuses scale with the lowest quality piece worn
- Includes visible enemy health bars and extra bullet penetration
- Compatible with mods that keep base armor sets and progression intact
This mod overhauls the armor system in 7 Days to Die, introducing more than 30 unique set bonuses tied to combining two pieces from the same armor category. Each combination, like Lumberjack and Rogue for the Eagle Scout set, grants distinct passive and active abilities themed around survival, combat, or crafting.
Crafting has been reworked so that Armored Up magazines now raise your base health instead of your crafting skill. Players unlock the ability to craft Light, Medium, or Heavy armor through new perks gained at higher character levels, with quality 2+ gear requiring special crafting kits made from thematic materials and badges earned through zombie kills while wearing mixed sets.
Beyond armor changes, the mod adds small quality-of-life tweaks such as visible enemy health bars and increased bullet penetration on targets. It’s designed for players who enjoy deeper itemization and build diversity, and it’s built to work alongside other mods that don’t replace the base game’s armor sets or progression system.
