Features:
- Harvest zombie corpses for extra loot
- Loot varies by zombie size
- Loot varies by zombie appearance
- Loot varies by clothing type
- Loot varies by overall zombie type
- Balanced to stay close to vanilla drop rates
- Does not disrupt player progression
- Harvesting is not an overpowered resource source
- Adds a new immersive gameplay mechanic
Eureka's Harvestable Zombies introduces a new mechanic that lets players harvest zombie corpses for useful loot. Instead of a generic drop, the loot you get takes into account the zombie's size, appearance, clothing, and overall type, making the system feel more logical and grounded.
The mod was carefully balanced to stay close to vanilla drop rates so it doesn't disrupt player progression. Different zombie types yield different loot, but harvesting is never designed to become an overpowered or mandatory way to gather resources.
This addition is meant to subtly deepen the game's survival loop rather than overhaul it, giving players one more reason to engage with zombie corpses after combat. It's a good fit for players who enjoy small, immersive mechanics that add realism without changing the game's core balance.
