Features:
- Automatically switches on manual hall lights when it gets dark
- Turns lights off again when it becomes light in the morning
- Adjusts lighting after time skips, such as sleeping
- Syncs light timing with actual in-game daylight, earlier in winter and later in summer
- Only affects buildings that are fully loaded and not being removed
- Includes reworked error handling with checks performed in advance
- Short delay after loading a savegame before lights match current conditions
Automatic Hall Lights is a small gameplay script that takes care of lighting your farm buildings for you. Instead of manually flipping switches, suitable hall lights turn on as evening falls and switch off again once morning light returns.
The script keeps track of time skips, such as sleeping through the night, and adjusts the lighting shortly afterward to match the new in-game time. It also follows the actual daylight cycle rather than a fixed schedule, so lights come on earlier during winter and later in summer.
After loading a savegame, there may be a brief delay before the lighting updates to reflect current conditions, and the script only manages buildings that are fully loaded and not in the process of being removed.
This mod is ideal for players who want a more realistic and hands-free approach to managing farm building lighting without needing to control it manually.
