Grand Theft Auto 6 doesn’t hand you a city – it hands you a state. The whole game plays out across Leonida, Rockstar’s reimagining of Florida, and the official GTA 6 site breaks it into six named regions, each with its own screenshots and write-up. Here’s a lap around every confirmed corner of it, from the neon of Vice City to backcountry where the roads give up.

Vice City: the postcard and what’s behind it
Vice City remains the centrepiece, and Rockstar leans hard into the Miami fantasy: art deco facades, crowded beaches, supercars idling outside clubs that never seem to close. The difference this time is proportion – the city is one region among six rather than the entire playground, which is a big part of why the return to Vice City means so much to longtime fans. It is also where Leonida’s money concentrates – which in a GTA game means it is where the trouble starts.
Leonida Keys and Grassrivers: where the state turns to water
South of the mainland, the Leonida Keys trail off into open ocean – a chain of small islands strung together by causeway bridges, dotted with marinas and beach bars, and surrounded by water that nobody is really policing. It is the Florida Keys filtered through Rockstar’s love of smuggling stories: built for boats, seaplanes and quiet disappearances.

The Grassrivers are a different kind of wet: an Everglades-style sprawl of sawgrass, mangroves and slow-moving dark water where an airboat beats any supercar. Rockstar’s own screenshots put alligators and airboats front and centre. Cross them carefully, or use them to vanish.

Port Gellhorn and Ambrosia: the Leonida the brochures skip
Rockstar bills Port Gellhorn as Leonida’s forgotten coast, and the official write-up is blunt about why: cheap motels, shut-down attractions and empty strip malls that will never bring the tourists back, plus whatever new economy grew up in their place. As a counterweight to Vice City’s gloss, it might be the most atmospheric spot on the map.

Ambrosia sits inland among the cane fields: a rural-industrial county built around sugar refineries, where smokestacks define the skyline and American industry still sets the rhythm. It reads like the place where Leonida’s dirty work actually gets done.

Mount Kalaga: as far from the neon as Leonida gets
Up north, Mount Kalaga National Park swaps beaches for forested ridges, rivers and mud trails. Expect wildlife, off-road toys and the occasional cabin belonging to someone who very deliberately moved beyond cell coverage. It is the closest GTA 6 comes to Red Dead territory.

Six regions, one launch map
The confirmed lineup at a glance:
- Vice City – the Miami-inspired metropolis at the heart of the story
- Leonida Keys – an island chain made for boats and bad decisions
- Grassrivers – Everglades-style swampland, airboats and alligators
- Port Gellhorn – a faded vacation town on Leonida’s northwest coast
- Ambrosia – sugar refineries, cane fields and heavy industry inland
- Mount Kalaga – a mountainous national park in the north
Most of this material landed on May 6, 2025, when the second trailer arrived alongside a site overhaul and roughly 70 official screenshots; fans have been busy with map reconstructions and size estimates ever since. All six regions ship with the base game when GTA 6 arrives on November 19, 2026 for PlayStation 5 and Xbox Series X|S; no PC version has been announced. Pre-orders have been live since June 25, 2026, at $79.99 for the Standard Edition and $99.99 for the Ultimate Edition. The next chance to see all six regions in motion comes on August 27, 2026, when Grand Theft Auto VI: An Extended Look premieres – the showcase anyone waiting on a third trailer has been hoping for. When a GTA 6 modding scene eventually spins up, you’ll find the results here on CrashMods.