Skip to content
Join our Discord for updates & support Discord

How to Install Cyberpunk 2077 Mods on PC

Cyberpunk 2077 has no single mods folder. Depending on how a mod was built, its files land in one of a handful of places inside the game directory, and a good share of mods rely on a few community frameworks that have to be installed first. The good news: almost every mod is packed so you can extract it straight into the game folder, and the files fall into the right places by themselves.

The short version

  1. Find the game folder, the one with archive, bin and r6 inside.
  2. Install the frameworks the mod lists as requirements, in their newest versions.
  3. Open the mod’s archive and extract it into the game folder, keeping its folder structure.
  4. If the download is just a single .archive file, put it into archive\pc\mod.
  5. Start the game. REDmod mods also have to be deployed first.

Find the game folder

  • Steam: right-click Cyberpunk 2077 and choose Manage → Browse local files. The default is C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077.
  • GOG Galaxy: click the settings icon next to the Play button, then Manage installation → Show folder.
  • Epic Games Launcher: click the three dots on the game, choose Manage, then use the folder icon next to the install location.

You’re in the right place when you see the folders archive, bin, engine and r6.

The folders that matter

The folder most mods end up in Cyberpunk 2077   (the game folder) archive pc mod ← .archive files go here OTHER MOD FOLDERS IN THE GAME FOLDER mods\ (REDmod) bin\x64\plugins\ (Cyber Engine Tweaks) r6\scripts\ r6\tweaks\ red4ext\plugins\
Most clothing, vehicle and texture mods are .archive files in archive\pc\mod. Create the mod folder if it isn’t there yet.

Where a file goes depends on what kind of mod it is:

  • .archive files are the most common kind: clothing, vehicles, textures, new items. They go into archive\pc\mod. Create the mod folder if it doesn’t exist yet.
  • REDmod mods are folders with an info.json inside. They go into the mods folder of the game directory, one folder per mod.
  • Cyber Engine Tweaks mods are Lua scripts, usually with an init.lua, and live in bin\x64\plugins\cyber_engine_tweaks\mods.
  • redscript mods (.reds files) go into r6\scripts, and TweakXL tweaks (.yaml) into r6\tweaks.
  • RED4ext plugins (.dll) belong in red4ext\plugins.
What goes where Clothing, cars, textures .archive archive\pc\mod\ REDmod mod folder with info.json mods\<ModName>\ needs a REDmod deploy CET mod init.lua bin\x64\plugins\cyber_engine_tweaks\ inside its mods\ folder Script / tweak .reds / .yaml r6\scripts\ / r6\tweaks\ Native plugin .dll red4ext\plugins\
A well-packed mod already contains these paths, so extracting it into the game folder puts every file in the right place.

You rarely have to sort any of this yourself. A well-packed mod already contains the full path, for example archive\pc\mod\yourmod.archive, so extracting it into the game folder puts everything where it belongs.

Install the frameworks first

A large part of the modding scene builds on the same few tools. When a mod lists them as requirements, they aren’t optional:

Framework What it does A sign you need it
Cyber Engine Tweaks (CET) Lua scripting and an in-game overlay for mod settings Mod settings menus, console commands, spawn codes
RED4ext Loads native plugins into the game Required by ArchiveXL, TweakXL and Codeware
redscript Compiles script mods that change game logic .reds files in the download
ArchiveXL Lets mods add new items instead of replacing existing ones New clothing, hair, vehicles or apartments
TweakXL Loads changes to the game’s internal database .yaml files meant for r6\tweaks
Codeware A shared library for script mods Listed in the mod’s requirements

Install them like any other mod, by extracting them into the game folder, and keep them up to date. The first time you start the game with CET installed, it asks you to pick a key for its overlay. Clothing mods often depend on a shop mod as well: Emi’s Juicy Couture Atelier, for example, sells its items in-game through the Virtual Atelier mod.

REDmod, the official format

REDmod is CD Projekt Red’s own modding tool. It’s a free DLC: on Steam you’ll find it among the game’s DLC, and on GOG and Epic it’s listed as a free add-on. Mods made for it go into the mods folder, but the game only loads them after they’ve been deployed:

  1. Install the REDmod DLC.
  2. Copy the mod’s folder into Cyberpunk 2077\mods.
  3. Deploy the mods. The launcher’s option for enabling mods does this, and so do Vortex and WolvenKit.
  4. Deploy again whenever you add or remove a REDmod mod. The first start after a change takes a little longer than usual.

Not every mod uses REDmod. Most .archive mods work without it entirely.

Mod managers: Vortex, MO2 and WolvenKit

Installing by hand is perfectly fine for a few mods. Once you have dozens, a manager saves time:

  • Vortex from Nexus Mods installs mods with one click, deploys REDmod mods for you and can switch mods off without deleting them.
  • Mod Organizer 2 supports Cyberpunk 2077 as well, and keeps mods outside the game folder altogether.
  • WolvenKit, the community’s modding toolkit, includes a mod manager with a REDmod deploy button.

Pick one approach and stick with it. Mixing hand-installed files with a manager’s files is the quickest way to lose track of what’s actually installed.

When a game patch breaks your mods

Patches change the game executable, and the frameworks that hook into it (CET, RED4ext, redscript and friends) need updates of their own. Until those arrive, the game may crash on start or quietly ignore mods. What helps:

  • On Steam, set the game to update only when you launch it; on GOG Galaxy, turn off automatic updates for it. Then you decide when to patch.
  • After a patch, update the frameworks first and the mods that depend on them second.
  • When something fails, read the logs. red4ext\logs, r6\logs (redscript) and the bin\x64\plugins\cyber_engine_tweaks folder (CET) usually name the mod that caused the trouble.
  • If REDmod mods act up, empty the r6\cache\modded folder and deploy again.

Common mistakes

  • Extracting one level too deep. If you end up with Cyberpunk 2077\MyMod\archive\pc\mod, the mod is sitting inside an extra folder. The mod’s archive folder has to merge with the game’s own.
  • Skipping requirements. A clothing mod that needs ArchiveXL won’t show up without it.
  • Outdated frameworks after a patch. Update CET, RED4ext and redscript before you blame the mod.
  • Two mods changing the same thing. .archive files load in alphabetical order, or in the order given in a modlist.txt inside archive\pc\mod, and when two of them change the same item, the one that loads first wins. Often the simplest fix is to keep only one.
  • Forgetting to deploy REDmod mods. They sit in the folder doing nothing until they’ve been deployed.

Frequently asked questions

Do mods work on PlayStation or Xbox?

No. Cyberpunk 2077 mods are PC-only.

Do I need REDmod?

Only for mods made in the REDmod format. Most clothing, vehicle and texture mods are plain .archive files and don’t need it.

Will mods affect my saves?

Mods that only change how things look are harmless. Mods that add items, quests or apartments can leave references in saves made while they were installed. Back up your saves before removing anything big; they’re in Saved Games\CD Projekt Red\Cyberpunk 2077 in your user folder.

Does Phantom Liberty change anything?

No. Mods install the same way with or without the expansion. Some mods simply require it, because they change its content.

Are Cyberpunk mods safe?

Frameworks such as CET and RED4ext run code inside the game, so download them from their official pages. Every mod on CrashMods is scanned with VirusTotal before it’s published.

Browse all Cyberpunk 2077 mods on CrashMods, from cars like the Camaro SS 2010 to apartment upgrades such as the H10 Apartment Balcony.

Stay in the loop

Get the latest mods & updates in your inbox.

✓ Thanks! We will keep you posted.

💬
New mods & updatesBe the first to know.
🛡️
Verified & safeQuality checked by our team.
🎁
Community perksEvents, contests & more.

© 2026 CrashMods — All rights reserved.
Safe & TrustedEvery mod is scanned and reviewed to ensure a safe experience.
SecureYour safety is our priority.