There is no official GTA 6 system requirements list, and there will not be one for a while: as of August 2026 Rockstar has not announced a PC version at all. The game launches on November 19, 2026 for PlayStation 5 and Xbox Series X|S, so every spec table circulating online – this one included – is an estimate rather than a fact. A useful estimate starts from two things: the console hardware the game is built around, and how Rockstar’s earlier ports behaved.
Why No Official Spec Sheet Exists Yet
That November 19, 2026 launch on PS5 and Xbox Series X|S remains a two-platform affair, with nothing said about a third. Rockstar’s record suggests patience: GTA V hit consoles in September 2013 and PC in April 2015; Red Dead Redemption 2 made the jump in just over a year, from October 2018 to November 2019. We cover why a PC edition is likely to trail the consoles in more depth; the practical consequence is that official numbers are unlikely before 2027. Rockstar’s “Grand Theft Auto VI: An Extended Look” showcase on August 27 could in theory change that, though the studio has not said what the presentation covers.
Console Hardware Is the Only Solid Benchmark
Whatever a port eventually demands, it starts from the consoles. PS5 and Series X share the same basic design: eight Zen 2 CPU cores, an RDNA 2 graphics chip, 16 GB of shared memory and a fast NVMe SSD. A PC has to clear that bar just to match console settings, which tells us three things. An SSD becomes mandatory rather than advised, 16 GB of RAM is the realistic floor, and an RTX 2060-to-2070 or RX 6600-to-6700 class GPU is roughly what console-equivalent visuals cost.
A Rough Estimate, Clearly Labelled as Guesswork
Treat the following as an educated forecast, not a spec sheet:
- Minimum (1080p, 30 fps): a six-core chip such as the Ryzen 5 3600 or Core i5-10400, 16 GB RAM, an RTX 2060 or RX 5700-class GPU, and an NVMe drive.
- Recommended (1440p, 60 fps): something stronger, like the Ryzen 7 5800X or Core i7-12700K, 32 GB RAM, and an RTX 3080 or RX 6800 XT-class card.
- 4K with settings maxed: flagship territory – an RTX 4090 or RTX 5080 and upwards, plus 32 GB RAM and a recent high-end processor.
- Storage: budget 150 GB or more, on an SSD. Red Dead Redemption 2’s published PC spec already asks for 150 GB, and open-world installs have not shrunk since 2019.
What Rockstar’s Port Record Suggests
There is good news in the back catalogue. GTA V on PC scaled remarkably well, humbling flagships in ultra mode while still running on modest machines. RDR2 landed heavier but shipped with a deep settings menu and later gained DLSS and FSR, and any 2027-era port would lean on upscaling from day one. The wildcard is ambition: the lighting, crowds and small details shown in the second trailer from May 2025 are what these numbers try to price in.
Budgeting Beyond the Hardware
The game’s own cost is no longer a mystery. Rockstar confirmed console pricing in June 2026 – $79.99 for the Standard Edition, $99.99 for the Ultimate – with pre-orders open since June 25 and a Vintage Vice City Pack for anyone buying before November 20. That settled a long-running argument, and it is worth revisiting how the earlier retailer leak compared with the official tiers. None of it says anything about PC pricing, because there is no PC edition to price.
Until Rockstar announces a PC version, every confident-sounding requirements table – this one included – is a forecast, not a specification. When it lands, a modding scene will follow, and CrashMods will host free, virus-scanned GTA 6 mods as soon as creators start building them.