Livestock in Farming Simulator 22 was a two-button job: feed them, water them, collect what they produce. It worked, and it was shallow.
Farming Simulator 25 rebuilds it into something you have to actually run. Here is what changes.

Breeding is now a system, not a counter
Rather than animals simply multiplying in the background, breeding becomes something you manage. You can track age, health and living conditions across your adult stock and plan around them.
That turns a herd into a set of decisions: which animals to breed, when, and what conditions you need to have in place first.
You raise the young ones now
This is the addition players have asked for longest, and it is the biggest change in the list. Animals can be raised from birth through to maturity.
Calves and kids are not small adults. They need:
- Their own feed — you cannot simply put them on the same ration as the herd
- Comfortable conditions to grow properly
- Health monitoring as they develop
Get it right and you get healthy, productive adults. Get it wrong and you have spent months on animals that underperform for the rest of their lives.
Goats and buffaloes
Two species join the roster, neither of which appeared in earlier games: goats and water buffaloes.
They are not reskins. Each needs its own feed and its own handling, so adding one to your farm is a decision about what you are set up to support, not just a purchase.
Animals get old
Life cycles are properly modelled. Animals age, and as they do, their productivity falls.
That single change forces a rhythm onto livestock farming that never existed before. You have to notice when an animal is past its best, decide when to breed replacements, and keep the herd turning over. Leave it alone and output quietly drops while your feed bill stays the same.
The economics get sharper
Raising young costs money before it earns any. Feed, housing and time all go in months before the first return comes out.
On top of that, you are working against market demand and moving prices for livestock products — so the question is not only whether you can raise animals, but whether it pays better than the alternative use of the same money.
What this means in practice
Livestock stops being the low-effort income stream it used to be. If you kept animals in FS22 as background revenue while you concentrated on fields, that approach will not carry over.
Handled properly, it is the more interesting half of the game — a herd you built, renewed and improved rather than a shed that produces milk.
More FS25 coverage here, and the mod library section for barns, feeding equipment and animal add-ons.
