Features:
- Replaces tyre smoke and dust on loose ground
- Tyre heat model: smoke starts once a tyre is hot and grows with slip
- Smoke rides round with the spinning tyre and flies off it
- Low billows, drift curtains and trails that linger 10 to 20 seconds
- Six-way lighting from sun, sky and car lights
- Smoke and dust follow the weather and map wind
- Own colours for dirt, gravel, mud, sand, grass and snow
- In-game options for amount, lifetime and start timing
- No game files replaced, stock particles untouched
- Use only one tyre smoke add-on at a time
- Alpha: not tested on Linux, VR or multiplayer
- For BeamNG.drive 0.40.x
Smoke Dust FX swaps the tyre smoke and the dust on loose ground for new particle effects. Each tyre heats up with wheelspin and cools down again, and smoke only starts once it is hot, growing with slip.
Burnouts and drifts get low rolling clouds, a curtain of smoke around a sliding car and trails that hang in the air for up to 20 seconds. The effects are lit by the sun, sky and car lights, follow the weather and wind, and change colour on dirt, gravel, mud, sand, grass and snow.
Everything can be tuned in the in-game mod settings. It is still in alpha, conflicts with other particle shader replacements, and lowering the amount helps if heavy smoke around the camera is too demanding.
The original author of this mod is unknown. Is this your mod? Contact us and we will credit you.
