Features:
- Claim-wide damage reports split into Building Blocks, Storage and Workbenches
- Automatically follows the land claim size, with an optional manual override
- Live material availability tracking and a 'no damage' scan confirmation
- 30 material slots by default plus a separate repair-tool slot
- Drag-and-drop, shift-click transfers, stack merging and item sorting
- Inventory slot locks shared between the station and your normal backpack
- Two repair modes: Repair Funded and Repair Available
- Optional Stone Axe, Claw Hammer or Nailgun bonus with quality-based success chances
- Radial menu with Open, Repair and Pickup actions plus status notifications
- Configurable repair cooldown and optional Blood Moon lockout
- Server-authoritative transactions with one-player-at-a-time station access
- Includes a working light accessible from the radial menu
This mod adds a dedicated Repair Station block that can be placed inside a land claim to scan and fix damaged structures using stored materials. Instead of hunting down individual damaged blocks, players get a full claim-wide damage report covering building blocks, storage and workbenches.
The station supports two repair funding modes, optional tool bonuses from a Stone Axe, Claw Hammer or Nailgun, and configurable settings for cooldowns, progression requirements and Blood Moon lockouts. It also includes inventory management tools like drag-and-drop transfers, slot locking and sorting shared with the player's backpack.
It's built for players managing large or heavily damaged bases who want a faster way to track and repair structural wear, whether playing solo, in hosted multiplayer, or on a dedicated server.
