Features:
- Reworks and expands the production system
- Colored recipe display: white available, red missing and required, orange missing but optional
- Buy missing goods in the production menu at double the market price
- Priority system for incoming goods; inputs can be deactivated
- Output modes: Sell Directly, Distribute, Outsource and Swap In
- Manual pallet, bale and wood spawner via menu or trigger
- Delivery costs shown separately; maximum storage and units displayed; sort and filter productions
- Recipes with ingredient groups (max 5), combined lines and optional boosters
- Weather-dependent productions and fill levels; level displays and fill-level objects
- Script only: recipes must be created separately
- Fully multiplayer capable with its own in-game help
- Made by Braeven
Production Revamp is a script mod that reworks the internal production system of Farming Simulator 22, expands it and adds a range of comfort functions. Every production benefits automatically: recipes get a line break after 4 ingredients and a color code that shows why a line is not running — white means available, red means missing and required, orange means missing but not required — and missing goods can be bought straight from the production menu for double the market price.
Logistics get a real upgrade. Incoming goods can be given priorities, so priority 1 fills its warehouse first and priority 2 only afterwards, while unused inputs can be switched off. Output can be set to Sell Directly, Distribute, Outsource or the new Swap In mode, a production set to storage no longer spawns pallets on its own, and a manual spawner creates pallets, bales and wood from the menu or a trigger. Delivery costs are reported separately, maximum storage quantities and units are displayed, productions can be sorted alphabetically and filtered by active or inactive, and productions that are mission objectives accept unlimited mission goods until the mission is done.
Production builders get extra tools once Revamp is actively installed in a production: recipes with groups of equal ingredients (maximum 5), several lines merged into one, optional boosters that raise output and can be disabled or reversed per good (the current booster value is shown in orange brackets after the amount), recipes via FillTypeCategories, and weather-dependent productions and fill levels. Displays can show the current warehouse level, objects such as pallets can appear depending on the fill level, warehouses can get their own spawn script, new FillTypes can be added to existing sell points without touching them, and hidden productions can autostart.
Everything is fully multiplayer capable and comes with its own settings menu and an in-game help that explains the most important features. Note that this 0.48 MB file is the script only — it does not change any production recipes by itself; those have to be created separately.
