Features:
- Abducted Sims steal a random alien collectible while aboard the ship
- Grants temporary Occult alien powers for 8 hours after abduction
- Unlocks special alien conversation topics during the powered period
- Cures any illness the Sim had before being abducted
- 20% chance to gain the hidden Sickness Immunity trait
- Adds a 'Recount Abduction Experience' social interaction with eerie VFX
- Interaction changes to 'Compare Abduction Experiences' between two abductees
- Uses XML Injector so it won't conflict with other alien-related mods
- Only affects abductions that happen after installing the mod
- Small file size with a single tuning resource involved
This gameplay mod expands what happens when your Sim gets abducted by aliens, turning a random event into a more meaningful experience. Instead of just vanishing for a while, abducted Sims now return with a stolen alien collectible, temporary occult powers, and sometimes a cure for whatever illness they had before being taken.
Once back, Sims can talk about their experience through a new social interaction, complete with spooky visual effects, and compare notes with other Sims who have also been abducted. The mod was built to be lightweight and now relies on XML Injector so it plays nicely alongside other alien-themed mods.
It's a great pick for players who enjoy occult and alien storylines and want abductions to feel like a meaningful part of their Sim's life rather than a random inconvenience.
