Features:
- Adds a dazed moodlet to most bar drinks, excluding emotional, motive, water and tea drinks
- Reuses the over-medicated moodlet from the sickness system added in Get to Work
- Increases the moodlet's weight from 1 to 10 so it overrides positive moodlets
- Effect is not cumulative no matter how many drinks a sim has
- Comes in three flavors: 3-hour, 6-hour and 12-hour durations
- 3-hour flavor matches the original duration; one nap removes it
- 6-hour flavor can be shortened with a single nap
- 12-hour flavor requires two naps to shorten the effect
- Also affects the over-medicated moodlet caused by prescription drugs
- Only one duration flavor can be installed at a time
- Optional beer module extends the effect to beer drinks and requires Get Together
- Includes a new wobbly walk style for dazed sims
Drink, Drank, Drunk is a tuning mod that changes how alcoholic drinks affect sims in The Sims 4, replacing the usual lack of reaction with a genuine dazed moodlet.
It works by repurposing the over-medicated moodlet from the sickness system introduced in Get to Work, boosting its weight so the dazed effect can't be easily overridden by other moodlets. Players choose between three flavors — 3, 6 or 12 hours — to decide how long the tipsy effect lasts, and only one flavor can be active at once. An optional beer module extends this behavior to beer drinks but needs the Get Together expansion.
This mod is ideal for players who want more believable nightlife in their game, complete with wobbly walking, dazed expressions, and sims pretending they're just feeling a bit under the weather after one too many drinks.
