Colossal Order used its latest City Corner post, published on November 13, to look back at how Cities: Skylines II has changed since the studio took over development. Rather than going patch by patch, the team grouped its work into a few broad areas: simulation, building tools, the asset editor, and modding support.
On simulation, the studio said it has spent time making citizens, companies, households and services behave more consistently with each other, especially once cities grow large. Much of that work happens under the hood and won’t be obvious in a single patch, but the stated goal is a simulation that runs with less unnecessary strain and gives a steadier base to build from. Performance work continues alongside it, described as an ongoing process of finding bottlenecks rather than one fix that solves everything.
On the creative side, Colossal Order pointed to expanded building tools, more flexible road and terrain options, and continued visual work on lighting, terrain and environment. The UI has also kept getting refined since the takeover began, with more customization added over time.
Asset Editor and Modding
The studio also highlighted work on the Asset Editor and the broader modding workflow, aimed at making it easier to create, edit and publish custom content. It said it has been supporting the Paradox Mods team as well, with improvements to browsing, organizing and managing mods.
November 10 Patch
A patch released on November 10 served as groundwork for the upcoming Park Adventures expansion and fixed several reported bugs. It addressed cities accumulating too many companies even without enough buildings for them, and fixed the Hydroelectric Power Plant failing to function properly. Paradox Mods also got new features, including a tab and featured section for creators you follow, an option to auto-update subscribed playsets, better playset management, and the ability to manage playsets and your library while logged out.
The patch also carried over some technical and UI changes already tested in Open Beta, such as an updated Coherent UI framework and upscaler support. The studio held back other items, including extra texturing under roads and FSR4 support, to polish them further based on feedback.
Free Weekend and What’s Next
Cities: Skylines II went free to play on Steam starting November 12 for a few days, with a Grand Post Office signature building available by subscribing to the Paradox Newsletter. Colossal Order also said something larger is coming in December alongside the Park Adventures expansion, without giving further detail.
For modders and players running custom content, it’s worth checking that your mods and asset packs still load correctly after the November 10 patch, particularly anything touching power plants, company spawning, or UI elements, since those systems were directly changed. Back up your save and playset before updating if you’re relying on older custom assets.
Source: Steam · Image: Steam
