Wentward Fusion City Bus for BeamNG.drive
A city transit bus brings a completely different rhythm to BeamNG.drive, and the Wentward Fusion leans into that with functional switches, working emergency exits, custom sounds, and a passenger-focused interior. It’s a public-transport vehicle built for route driving, depot roleplay, traffic scenes, and controlled crash testing, not just a static bus shape. Worth flagging up front: this is a BETA release, so expect a few unfinished edges.
How it drives
The Fusion is at its best on city maps, depot areas, and suburban routes. The long body needs far more room than a car, so plan corners early and keep steering gentle at speed, and remember that the size and weight stretch out braking distances, meaning you’ll want to slow well ahead of stops and lights. Smooth speed control is what makes it manageable in traffic. The high idle feature gives it a distinct operating character when you’re sitting at stops, and the custom engine and turn-signal sounds make city routes and lane changes feel properly connected to the vehicle.
Interior and functional systems
The cabin is a big part of the appeal: it has functional switches and an interior light monitor so you can check lighting behavior as you operate. All the emergency exits work, and the functional warning-light system adds another layer for maintenance scenes, breakdown roleplay, and training-style setups. One known issue to be aware of: the bus sometimes won’t start until the air compressor finishes purging, so wait a moment and try again before assuming it’s broken, and test without conflicting vehicle mods if startup hiccups persist.
Installing is simple: drop the .zip straight into your BeamNG.drive mods folder — don’t unzip it — and it appears in the in-game selector. New to mods? Our BeamNG.drive installation guide walks through every step.
🔧 Our Test Notes
Hands-on notes from the CrashMods team
Slowing down is the point of this one. We laid out a simple six-stop loop on a city map and just ran the route, and it's a completely different way to play BeamNG: plan corners a block ahead, start braking well before the stop, hold smooth speed through traffic, and let the high idle rumble while the doors are open. The cabin sells it—switches that actually do things, an interior light monitor, working emergency exits, and a warning-light system that begs for breakdown-roleplay scenarios, with the engine and turn-signal sounds tying the whole route together. Know two things going in: it's a beta, so expect a few unfinished edges, and it sometimes won't start until the air compressor finishes purging—the first time it happens you'll assume it's broken, but give it a moment and it wakes up. Truth be told, that quirk only adds to the transit-vehicle authenticity. Tested on BeamNG 0.38.
